#if !defined(AFX_SETTINGBAR_H__1E82E2C9_D3C4_11D1_A4FF_00AA00C0AFD5__INCLUDED_)
#define AFX_SETTINGBAR_H__1E82E2C9_D3C4_11D1_A4FF_00AA00C0AFD5__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000


/////////////////////////////////////////////////////////////////////////////
// CSettingBar.h
#include "Resource.h"

class CMainFrame;
class CSettingBar : public CDialogBar
{
	DECLARE_DYNAMIC(CSettingBar)

	// Construction
public:
	CSettingBar();
	virtual ~CSettingBar();

	void setTransparency(int percent);

	// Attributes
public:
//	Image m_BK;
	CMainFrame* m_pParent;
	

	//{{AFX_DATA(CSettingBar)
	enum { IDD = IDD_SETTINGBAR };
	CComboBox m_loadCmb;
	CComboBox m_optionCmb;
	CComboBox m_speedCmb;
	//}}AFX_DATA

	// Operations
public:

	// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSettingBar)
	//}}AFX_VIRTUAL

	// Implementation
protected:
	virtual void DoDataExchange( CDataExchange* pDX );

protected:
	// Generated message map functions
	//{{AFX_MSG(CSettingBar)
afx_msg LRESULT HandleInitDialog(WPARAM, LPARAM);
	virtual BOOL OnInitDialog();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
public:
	afx_msg void OnUpdateStart(CCmdUI* pCmdUI);
	afx_msg void OnUpdateEnd(CCmdUI* pCmdUI);
	virtual BOOL Create(CWnd* pParentWnd, UINT nIDTemplate, UINT nStyle, UINT nID);
	afx_msg void OnBnClickedStart();
	afx_msg void OnBnClickedEnd();
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);
	afx_msg void OnPaint();
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SETTINGBAR_H__1E82E2C9_D3C4_11D1_A4FF_00AA00C0AFD5__INCLUDED_)
